If they had taken that approach with Shadow Fall, then the file size would have been colossal. This file size is after optimisation too – there’s been a lot of compression, as even Killzone 3 was bigger at 41.5GB on Blu-ray, due to duplicate textures and large video files in a multitude of languages. He also says that due to the more open nature of the game, the surface area is five to ten times bigger than that of Killzone 3. The reason it’s around 40GB is because, well, it’s a next generation title, and that means next-gen textures: “The bulk of it is textures,” Michiel van der Leeuw told Eurogamer, continuing “”I think we’re probably a lot larger than the other cross-generation games, because we have no assets that have been made to a lower spec.” Sony’s new PlayGo system will allow PS4 games to be played well before the hefty download has finished, with Killzone Shadow Fall ready to play after just 7.5GB of the 39.7GB download is complete – that’s less than 20% of the total file size.
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